159 cards found.

Sage Aven

Creature Bird Wizard   1 / 3   {3}{U} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon.



Color Identity: U,Blue
Printings:
Onslaught (Common)

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Sage of Epityr

Creature Human Wizard   1 / 1   {U} (1)

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.



Color Identity: U,Blue
Printings:
Time Spiral (Common)

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Scalding Tongs

Artifact {2} (2)

At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
"This has nothing to do with what you know and everything to do with what I wish."
—Volrath



Color Identity:
Printings:
Tempest (Rare)

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Search for Tomorrow

Sorcery {2}{G} (3)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: G,Green


Simoon

Instant {R}{G} (2)

Simoon deals 1 damage to each creature target opponent controls.



Color Identity: G,R,Red,Green
Printings:
World Championship Decks 2002 (Uncommon)
World Championship Decks 2002 (Uncommon)

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Skyshroud Sentinel

Creature Elf   1 / 1   {2}{G} (3)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.



Color Identity: G,Green
Printings:
Nemesis (Common)

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Sleeper Agent

Creature Minion   3 / 3   {B} (1)

When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.



Color Identity: B,Black
Printings:
Tenth Edition (Rare)

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Slimy Kavu

Creature Kavu   2 / 2   {2}{R} (3)

{t}: Target land becomes a Swamp until end of turn.
Its slime liquefies the ground as efficiently as its fangs shred prey.



Color Identity: R,Red
Printings:
Invasion (Common)

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Soltari Crusader

Creature Soltari Knight   2 / 1   {2}{W} (3)

Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
"Carry war to the Dauthi, no matter the way, no matter the world."
—Soltari battle chant



Color Identity: W,White
Printings:
Tempest (Uncommon)

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Specter's Wail

Sorcery {1}{B} (2)

Target player discards a card at random.
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.



Color Identity: B,Black
Printings:
Mercadian Masques (Common)

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Springbloom Druid

Creature Elf Druid   1 / 1   {2}{G} (0)

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.



Color Identity: G,Green
Printings:
Modern Horizons (Common)

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Sprite Noble

Creature Faerie Noble   2 / 2   {1}{U}{U} (3)

Flying
Other creatures you control with flying get +0/+1.
{t}: Other creatures you control with flying get +1/+0 until end of turn.
"By thorn and by stone, we will fight to see the day when beauty returns to this world."



Color Identity: U,Blue
Printings:
Time Spiral (Rare)

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Spur Grappler

Creature Beast   2 / 1   {2}{R} (3)

Spur Grappler gets +2/+1 as long as you control no untapped lands.
Grapplers hunt in packs, driving their victims over steep mountain cliffs.



Color Identity: R,Red
Printings:
Prophecy (Common)

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Stampeding Wildebeests

Creature Antelope Beast   5 / 4   {2}{G}{G} (4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.



Color Identity: G,Green
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

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Standing Army

Creature Human Soldier   2 / 4   {2}{W}{W} (4)

As long as you're standing, Standing Army has vigilance.



Color Identity: W,White
Printings:
Unhinged (Common)
Unhinged (Common)

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Standing Army (b)

Creature Human Soldier   2 / 4   {2}{W}{W} (0)

As long as you're standing, Standing Army has vigilance.



Color Identity: W,White
Printings:
Unhinged (Common)

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Steeling Stance

Instant {1}{W}{W} (3)

Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: W,White
Printings:
Dissension (Common)

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Stern Proctor

Creature Human Wizard   1 / 2   {U}{U} (2)

When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
"I preferred the harsh tutors—they made mischief all the more fun."
—Teferi, third-level student



Color Identity: U,Blue
Printings:
Urza's Saga (Uncommon)

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No results found.
Bummer

159 cards found.